Install & Set up guide
How the launcher compiles fefw.exe locally from your dump, plus exact folder layouts for DLSS, FSR 3, DLC and RomFS mods.
- Required dump: Update 131072
- Disk: ~30 GB free
- Saves: ./save/ folder
- Overlay key: F1

Supported dump formats
FEFW Recomp contains zero Nintendo code or assets. Before launching setup, prepare your own legally dumped, decrypted copy of Fire Emblem: Fortune's Weave (Title ID 04007EF01F8AE000) at update 131072 (main module build ID DB93B0125F485060) in one of these three layouts:
- Merged folder: a directory containing
exefs\andromfs\with update 131072 already merged. - Split base + update folder: a dump directory with
base\andupdates\131072\. .nuppackage: a single.nuparchive (if it includes DLC add-ons, the launcher unpacks them automatically).
Windows 10/11 setup steps
- Download
fefw-recomp-0.1.7-win64.zip(164.2 MB) from Download & SHA-256 and extract it to its own writable folder (such asC:\Games\fefw-recomp). - Run
fefw-launcher.exe. - On the Setup tab, choose your dump folder or
.nupfile and press Set up. - The launcher verifies your game files, detects whether your CPU supports FMA3 (compiling the fast Haswell/Ryzen target or the compatible Sandy/Ivy Bridge target), builds
fefw.exeusing bundled Zig and Python, and translates the shaders. You can click Pause at any point and resume later; in v0.1.7, if a shader worker crashes, Set up automatically retries or skips that shader and continues (#46). - Press Play. Your save data is stored inside the
save\folder right next tofefw-launcher.exe.
NVIDIA DLSS & AMD FSR 3
Because proprietary NVIDIA and AMD redistributables cannot be shipped inside a GPL-3.0 archive, optional hardware upscalers are enabled by dropping their signed DLLs next to fefw-launcher.exe:
- NVIDIA DLSS (RTX GPUs): download the release archive (not development) of NVIDIA Streamline SDK v2.x (
bin/x64) and copy these four files intoupscalers\streamlinenext to the launcher:
For DLSS Frame Generation (RTX 40 series or newer with Windows Hardware-Accelerated GPU Scheduling enabled), add five more files from the same folder:sl.interposer.dll sl.common.dll sl.dlss.dll nvngx_dlss.dllsl.dlss_g.dll,sl.reflex.dll,sl.pcl.dll,nvngx_dlssg.dll, andNvLowLatencyVk.dll. - AMD FSR 3 (any GPU vendor): download AMD’s signed binaries from FidelityFX SDK and place them in
upscalers\fsrnext to the launcher:
Select AMD FSR 3 upscaling and/or AMD FSR 3 frame generation under Settings > Frame rate (works best on a 120 Hz+ monitor with VSync off). Press F1 > Graphics > Live render state in-game to confirm the active upscaler and frame generator.amd_fidelityfx_upscaler_vk.dll amd_fidelityfx_loader_vk.dll # Kits/FidelityFX/signedbin (tag v2.4.0) amd_fidelityfx_vk.dll # PrebuiltSignedDLL (tag v1.1.4, frame generation)
Installing DLC & RomFS mods
- DLC add-ons: place each dumped add-on inside
dlc\<title id>\romfsinside your dump directory (next toexefs\andromfs\, or next tobase\andupdates\). The Play page lists all detected DLC. - RomFS mods: click Play > Open mods folder and place mods in
mods\<mod name>\romfs\...(identical to the Hookshot / emulator RomFS layout). When two mods touch the same file, the folder name that sorts last wins (use01-...,02-...); prefix a folder with-or_to disable it. Note thatexefscode patches (.ips/.pchtxt) do not apply because the binary is compiled ahead of time (#121).



Common questions
Where are saves and logs stored?
Saves live in the save\ folder next to fefw-launcher.exe. Runtime logs write to fefw.log (and work/setup.log during compilation).
How do I change the game text and voice language?
Open Settings > Language in the launcher (or press F1 > Game in-game) to pick Japanese, English (US/UK), French, German, Italian, Spanish, Korean, or Chinese (Simplified/Traditional), then restart the game (#19).
Do I need to re-run Set up after every update?
Only when the release notes state that the game build or shader translator changed (for example, updating from 0.1.6 to v0.1.7 re-translates shaders while keeping your saves and settings intact).