Release changelog

Every release published by Goldoire/fefw-recomp from v0.1.1 through v0.1.7, with technical summaries, asset sizes and SHA-256 hashes.

  • Latest: v0.1.7 (2026-11-11)
  • Total releases: 7
  • Total downloads: 41,815
Sixteenth-century engraved world chart by Jodocus Hondius with twin hemispheres and compass roses
Engraved strategic world chart and campaign navigation lines
Fortified stone citadel perched along a mountain ridge above Sisteron, France
Highland citadel battlements and tactical terrain vantage
Thirteenth-century brass planispheric astrolabe engraved with coordinate arcs and pointers
Precision brass astrolabe (1291 CE) — coordinate and clockwork calculation
Macro view of the Valve Steam Deck mainboard PCB and RDNA2 APU assembly
Handheld RDNA2 mainboard and Vulkan 1.3 silicon assembly

Release cadence (7 builds in 5 days)

Since its repository creation on November 7, 2026, Goldoire/fefw-recomp has shipped 7 releases (41,815 total package downloads as of November 12, 2026). Expand any tag below for engineering summaries, exact byte sizes and SHA-256 digests:

v0.1.7November 11, 2026, 17:58 UTC

Adds native Linux & Steam Deck package (fefw-launcher.AppImage + Proton/umu-run + Add to Steam, #30/#87/#65), wired DualSense & Switch Pro HD Rumble haptics via RenHDrum (#95), F1 > Graphics > Live render state readout, battle map FPS drop fix (#69, #85), merged crowd shadow passes for 60 fps towns (#79, #70, #83), first-visit Dagsion stall cut from 14 s to <4 s, infinite loading screen fix (#97), 6-face torch lighting fix (#89, #23), AMD sideways eye fix (#29), Sandy/Ivy Bridge non-FMA3 CPU build support (#33), low-VRAM allocation retry (#73, #81, #83), Bluetooth battle rumble rate limit (#26), and resilient shader retry/skip during Set up (#46).

  • fefw-recomp-0.1.7-linux-x64.tar.gz — 298.0 MB (298,000,755 B) · 616 downloads · SHA-256 94b02f8ee7ac970555b48e3dd9b93876fdedc6ae77e59b68fb20c9457c96c564
  • fefw-recomp-0.1.7-win64.zip — 164.2 MB (164,234,275 B) · 9,952 downloads · SHA-256 f403b4f1dea9b86178ac77a08a1b76e8c93e49dbd4d4651d2e2764c86b892a05

View v0.1.7 release notes on GitHub

v0.1.6November 10, 2026, 08:05 UTC

Restores Joy-Con 2 PC mouse controls in battles and menus (#40), prevents DLSS and FSR 3 frame generation from smearing HUD and text (#20), adds AMD FidelityFX FSR 3 upscaling and frame generation support (upscalers\fsr), adds Half-size Texture detail mode saving ~2 GB VRAM (auto-enabled under 9 GB VRAM), fixes "writing address 0x78..." crashes (#18, #28, #31, #37) and AMD shared memory fallback (#13), enables exact game clock at 60/120 fps (#24, #25), adds Chinese UI localization, and restores audio after output device changes.

  • fefw-recomp-0.1.6-win64.zip — 163.9 MB (163,946,410 B) · 13,502 downloads · SHA-256 098859626dd446dc24679edbdfb62176f66860129d379199b9e31f2a769e7964

View v0.1.6 release notes on GitHub

v0.1.5November 9, 2026, 07:34 UTC

Fixes blue lighting tint from 0.1.4, adds out-of-the-box WASD keyboard controls and controls.ini remapping (#16), adds 21:9 and 32:9 ultrawide with centered 16:9 HUD via Kompas9 hooks (#10), adds game text/voice language selector (#19), logs missing DLSS Streamline DLL filenames in fefw.log (#14), adds DLC (dlc\) and RomFS mod (mods\) support (#3), and fixes AMD sub-720p crashes (#17).

  • fefw-recomp-0.1.5-win64.zip — 163.9 MB (163,861,813 B) · 11,179 downloads · SHA-256 3dc7571c598eecef6105c9c8e6f5dfcad6904da7e01571275a1c6316e1a01d98

View v0.1.5 release notes on GitHub

v0.1.4November 9, 2026, 00:28 UTC

Fixes AMD 64-thread wavefront shader bugs causing black characters (#4), dark night scenes (#11) and noisy left eyes (#12), fixes 4096/8192 shadow resolution black screens and enables native 4K output (#2), enables DLSS Frame Generation on RTX 40+ (#6), and prompts for Set up when updates change the shader translator.

  • fefw-recomp-0.1.4-win64.zip — 163.8 MB (163,807,535 B) · 2,969 downloads · SHA-256 386c9a0d95b5278574c698b5857189197c57bccc78f65098b560e962a0356968

View v0.1.4 release notes on GitHub

v0.1.3November 8, 2026, 19:38 UTC

Adds automatic GitHub release checks and one-click SHA-256-verified self-updating on the launcher’s About page while preserving game builds, settings, saves and shader caches.

  • fefw-recomp-0.1.3-win64.zip — 163.8 MB (163,791,621 B) · 1,458 downloads · SHA-256 0d67328b266aa86599251f4a68c174f3ea4dd703777b39506e635fda8de07105

View v0.1.3 release notes on GitHub

v0.1.2November 8, 2026, 11:08 UTC

Bundles the ASTC texture converter into the release runtime, fixing black or flat character clothing, terrain, props and eye colors on desktop GPUs (#1).

  • fefw-recomp-0.1.2-win64.zip — 163.8 MB (163,750,322 B) · 1,804 downloads · SHA-256 e545ad1241330470a711e19556cc0ccc8ea43057e4a5837a0e53d6a4b5d0e9cb

View v0.1.2 release notes on GitHub

v0.1.1November 7, 2026, 23:12 UTC

First public Windows x64 release package: fixes stalls during texture transcoding, speeds up crowd rendering on the render thread, and improves movie decoding.

  • fefw-recomp-0.1.1-win64.zip — 163.7 MB (163,662,805 B) · 335 downloads · SHA-256 a6c154eb5052614353245a00d5e954ae3eac3d05097a113819c443a74b922b06

View v0.1.1 release notes on GitHub