FEFW Recomp on PC

FEFW Recomp translates Fire Emblem: Fortune's Weave (Nintendo Switch 2, update 131072) into C++ and compiles a native Windows and Linux x86-64 program that draws with Vulkan 1.3—with no emulator in between.

  • Latest releasev0.1.7November 11, 2026
  • Required dumpUpdate 131072exefs+romfs / .nup
  • Graphics APIVulkan 1.3TAAU · DLSS · FSR 3
  • Total downloads41,815640 GitHub stars

Choose your PC package

Direct GitHub Release assets from Goldoire/fefw-recomp (v0.1.7, November 11, 2026).

fefw-recomp v0.1.7 (Windows 10/11 x64)

Recommended. fefw-recomp-0.1.7-win64.zip · 164.2 MB (164,234,275 B)

SHA-256 f403b4f1dea9b86178ac77a08a1b76e8c93e49dbd4d4651d2e2764c86b892a05
Fortified stone citadel perched along a mountain ridge above Sisteron, FranceSixteenth-century engraved world chart by Jodocus Hondius with twin hemispheres and compass rosesThirteenth-century brass planispheric astrolabe engraved with coordinate arcs and pointers
Tactical terrain, historical cartography, and precision instruments: Sisteron Citadel, Hondius world chart, and 1291 CE brass astrolabe.

Static recompilation, not emulation

Rather than interpreting console instructions at run time, Goldoire/fefw-recomp lifts Fire Emblem: Fortune's Weave to C++ compiles a processor-tuned fefw.exe on your PC with bundled Zig and Python, drives Joy-Con 2 mouse and wired HD Rumble and renders tactical battles at 60 or 120 FPS on Windows and Linux.

Ahead-of-time C++ recompilation and CPU-tuned build

Built on nxrecomp and pokopia-recomp (GPL-3.0); Set up compiles fefw.exe locally with FMA3 acceleration on Intel Haswell (2013) / AMD Piledriver (2012)+ or a compatible SSE4.2+POPCNT build for Sandy Bridge and Ivy Bridge (#33).

60 / 120 FPS, 21:9 & 32:9 ultrawide, and native 4K

Runs gameplay at 60 or 120 FPS with an exact game clock (#24, #25), expands 3D battlefields and towns to 21:9 or 32:9 while keeping HUD and menus centered at 16:9 (#10, #40), and supports 4096/8192 shadow maps (#2).

TAAU, NVIDIA DLSS & AMD FSR 3 with UI-clean frame generation

Includes a built-in temporal upscaler (TAAU) plus drop-in support for NVIDIA Streamline DLSS (upscalers\streamline) and AMD FidelityFX FSR 3 (upscalers\fsr) with frame generation that keeps HUD text sharp (#20).

Joy-Con 2 desk mouse, keyboard & wired DualSense / Switch Pro haptics

Maps the PC mouse directly to the game’s native Joy-Con 2 mouse mode for battle map cursors and base cameras, pairs with any SDL3 gamepad or WASD keyboard, and delivers wired HD Rumble via RenHDrum (#95).

Sixteenth-century engraved world chart by Jodocus Hondius with twin hemispheres and compass roses
Engraved strategic world chart and campaign navigation lines

Verify your download locally

Drop a ZIP or tar.gz archive to check its SHA-256 in your browser against all 7 fefw-recomp releases and FEFW-60FPS. Nothing leaves your machine.

Waiting for a file or SHA-256 digest.

Measured numbers

Every figure comes directly from the Goldoire/fefw-recomp repository README, release notes, and verified hardware tests.

131072

Required decrypted game update version (exefs+romfs, base+updates, or .nup)

60 / 120

Native FPS modes with exact gameplay clock scaling and VSync-off frame gen

< 4 sec

First-visit Dagsion texture preparation time in v0.1.7 (cut from 14–30 s)

~2 GB

VRAM saved on <9 GB cards by the automatic half-size Texture detail setting

~30 GB

Free disk space required alongside 16 GB RAM for local C++ and shader setup

41,815

GitHub Release downloads across 7 builds since November 7, 2026

Front view of a Valve Steam Deck handheld PC running SteamOS
Steam Deck handheld (native Linux AppImage launcher + Proton)

Release highlights & setup

Everything needed to verify v0.1.7, confirm update 131072 dump layout, and finish first-time C++ and shader compilation on Windows or SteamOS.

What Changed in v0.1.7 (Latest Release)
Linux & Steam Deck packageNative fefw-launcher.AppImage tarball with Proton/umu-run launch & Add to Steam (#30, #87, #65)
Battle map & crowd FPSFixes runtime list leak dropping battles below 30 fps (#69, #85) and merges shadow passes for 60 fps crowds (#79)
Dagsion & loading fixesCuts first-visit Dagsion stalls from 14 s to <4 s and protects loaded files to end infinite loading screens (#97)
Torches, local lights & AMD eyesRestores all 6 omnidirectional light shadow faces (#89, #23) and fixes sideways eye iris clipping on AMD (#29)
DualSense & Switch Pro hapticsWired USB HD Rumble via RenHDrum under F1 > Controls > Haptics + Live render state readout (#95)
Sandy Bridge & Ivy Bridge CPUsDetects CPUs without FMA3 during Set up and builds a compatible binary instead of crashing (#33)
System Requirements Summary
Operating systemWindows 10/11 64-bit, or Linux x86_64 / SteamOS via fefw-launcher.AppImage + Proton
Processor64-bit CPU with SSE4.2 & POPCNT (Intel Core i3/i5/i7 2008+ or AMD FX 2011 / Ryzen+; FMA3 gets faster build)
Graphics cardVulkan 1.3 GPU with current driver (4–8 GB VRAM supported via automatic Texture detail & retry)
Memory & storage16 GB RAM and ~30 GB free disk space
Game dump requiredYour own decrypted copy at update 131072 (exefs+romfs, base+updates, or .nup)
Quick Setup Steps
1. Download & check SHA-256fefw-recomp-0.1.7-win64.zip (164.2 MB) or Linux tar.gz (298.0 MB)
2. Launch fefw-launcherExtract to a writable folder and run fefw-launcher.exe (or fefw-launcher.AppImage on Linux)
3. Select update 131072 dumpOn Setup, pick your dump folder (exefs\ + romfs\, base\ + updates\) or .nup archive
4. Press Set upChecks files, compiles fefw.exe with bundled Zig/Python, and translates shaders (resumable with Pause)
5. Press Play & F1 in-gameSaves stay in save\ next to the launcher; press F1 in-game for resolution, upscaler and haptics

FEFW Recomp uses SDL3 for native gamepad input, dynamic button prompts, face-button layout switching, and wired DualSense / Switch Pro HD Rumble haptics (via RenHDrum in v0.1.7). These controllers pair cleanly on Windows 10/11 and Linux:

ControllerBest For in FEFW RecompHardware AdvantageLink
Sony DualSenseWired HD Rumble haptics (v0.1.7)Supported by F1 > Controls > Haptics (RenHDrum) over USB + crisp D-padView on Amazon
GameSir Cyclone 2Fast tactical grid cursor & basesTMR sticks, Hall/microswitch triggers, 1000 Hz wireless dongleView on Amazon
8BitDo Ultimate 2 WirelessDesktop Windows & SteamOS dockTMR drift-free sticks, 2.4 GHz charging dock, Switch/XInput toggleView on Amazon
Xbox Wireless ControllerPlug-and-play Windows 10/11Native XInput prompts & throttled Bluetooth battle vibration (#26)View on Amazon

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Common questions

What is FEFW Recomp?

FEFW Recomp (Goldoire/fefw-recomp, GPL-3.0) is an open-source static recompilation of Fire Emblem: Fortune's Weave (Nintendo Switch 2, update 131072) into a native Windows x64 and Linux-compatible PC executable (fefw.exe) that renders with Vulkan 1.3.

Are any game files, ROMs, keys, or NVIDIA/AMD upscaler DLLs included?

No. Neither the upstream repository nor this site distributes any game code, assets, keys, firmware, or proprietary NVIDIA Streamline / AMD FidelityFX DLLs. You must provide your own legally dumped copy of the game at update 131072.

Why does Set up say "These game files are a different version"?

FEFW Recomp specifically targets update 131072 (Title ID 04007EF01F8AE000, main module build ID DB93B0125F485060). A base game dump without update 131072 applied or unpacked in updates\131072\ will be rejected.

How do I enable NVIDIA DLSS or AMD FSR 3 frame generation?

Download the signed DLLs from NVIDIA’s Streamline SDK v2.x into upscalers\streamline or AMD’s FidelityFX SDK (v2.4.0 upscaler + v1.1.4 framegen) into upscalers\fsr next to fefw-launcher.exe, then select them under Settings > Picture and Settings > Frame rate.

Does FEFW Recomp run on Linux and Steam Deck?

Yes. Starting in v0.1.7, upstream ships fefw-recomp-0.1.7-linux-x64.tar.gz (298.0 MB) containing a native fefw-launcher.AppImage that builds the game on Linux and runs it through Steam Proton, umu-run or Wine, complete with an Add to Steam button for Steam Deck Game Mode.

How do RomFS mods and DLC work?

Place dumped DLC inside dlc\<title id>\romfs in your dump folder (or use a .nup containing add-ons). Place RomFS replacement mods in mods\<mod name>\romfs\... next to the launcher. Ahead-of-time compilation means exefs .ips and .pchtxt code patches do not apply, though 60/120 FPS and ultrawide are already built into the runtime.